#pragma once #include "CoreMinimal.h" #include "EKeyBindingAxis.h" #include "CustomKeySetting.generated.h" USTRUCT(BlueprintType) struct FCustomKeySetting { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName SaveID; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Description; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray ActionNames; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EKeyBindingAxis ActionAxis; FSD_API FCustomKeySetting(); };