#pragma once #include "CoreMinimal.h" #include "InputCoreTypes.h" #include "CustomKeyBinding.generated.h" USTRUCT(BlueprintType) struct FCustomKeyBinding { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName ActionName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Index; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FKey Key; FSD_API FCustomKeyBinding(); };