#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "Curve2DAppearance.generated.h" USTRUCT(BlueprintType) struct FCurve2DAppearance { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Thickness; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FLinearColor Tint; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float OutlineThickness; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FLinearColor OutlineTint; FSD_API FCurve2DAppearance(); };