#pragma once #include "CoreMinimal.h" #include "CrossbowStuckProjectileEffect.h" #include "CrossbowStuckProjectileEffectApplication.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UCrossbowStuckProjectileEffectApplication : public UCrossbowStuckProjectileEffect { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float SearchSphereSize; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float SearchTime; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool CurrentlyActive; public: UCrossbowStuckProjectileEffectApplication(); };