#pragma once #include "CoreMinimal.h" #include "BaseCritterDescriptor.h" #include "IRandRange.h" #include "CritterDescriptor.generated.h" UCLASS(Blueprintable) class UCritterDescriptor : public UBaseCritterDescriptor { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FIRandRange SpawnAmountPerRoom; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float SpawnChancePerRoom; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FIRandRange SpawnAmountPerLevel; public: UCritterDescriptor(); };