#pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "CraftingCost.h" #include "CraftingCostLibrary.generated.h" UCLASS(Blueprintable) class FSD_API UCraftingCostLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UCraftingCostLibrary(); UFUNCTION(BlueprintCallable, BlueprintPure) static FCraftingCost ConvertResourcesToFashionite(TArray InResources); };