#pragma once #include "CoreMinimal.h" #include "Animation/AnimInstance.h" #include "CoreInfuserPlatformAnimInstance.generated.h" UCLASS(Blueprintable, NonTransient) class UCoreInfuserPlatformAnimInstance : public UAnimInstance { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool keyInserted; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool dispensRewards; public: UCoreInfuserPlatformAnimInstance(); };