#pragma once #include "CoreMinimal.h" #include "Animation/AnimInstance.h" #include "CoreInfuserAnimInstance.generated.h" UCLASS(Blueprintable, NonTransient) class UCoreInfuserAnimInstance : public UAnimInstance { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool PoweredUp; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool IsOpen; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool IsRewardSelected; public: UCoreInfuserAnimInstance(); protected: UFUNCTION(BlueprintCallable, BlueprintImplementableEvent) void OnRewardSelected(); };