#pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "CopyBoneVisibilityCompleted.generated.h" UINTERFACE() class UCopyBoneVisibilityCompleted : public UInterface { GENERATED_BODY() }; class ICopyBoneVisibilityCompleted : public IInterface { GENERATED_BODY() public: UFUNCTION() virtual void CopyBoneVisibilityCompleted(int32 BoneIndex) PURE_VIRTUAL(CopyBoneVisibilityCompleted,); };