#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "Templates/SubclassOf.h" #include "CoolDownProgressStyle.generated.h" class UCoolDownProgressWidget; class USoundCue; class UTexture2D; USTRUCT(BlueprintType) struct FCoolDownProgressStyle { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UTexture2D* Icon; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FLinearColor IconTint; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Name; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf WidgetOverride; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) USoundCue* AudioCoolDownFinished; FSD_API FCoolDownProgressStyle(); };