#pragma once #include "CoreMinimal.h" #include "DamageModifierItem.h" #include "ItemUpgrade.h" #include "Templates/SubclassOf.h" #include "UpgradeValues.h" #include "ConditionalDamageModifierUpgrade.generated.h" class AActor; class AFSDPlayerState; class UDamageCondition; UCLASS(Blueprintable, EditInlineNew, MinimalAPI) class UConditionalDamageModifierUpgrade : public UItemUpgrade { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) UDamageCondition* Condition; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Modifiers; public: UConditionalDamageModifierUpgrade(); UFUNCTION(BlueprintCallable, BlueprintPure) static FUpgradeValues GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player); };