#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "CommunityRewardNotification.generated.h" class UTexture2D; USTRUCT(BlueprintType) struct FCommunityRewardNotification { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Text; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UTexture2D* Icon; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FLinearColor IconColor; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString ID; FSD_API FCommunityRewardNotification(); };