#pragma once #include "CoreMinimal.h" #include "CommunityGoalTierResponse.generated.h" USTRUCT(BlueprintType) struct FCommunityGoalTierResponse { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool Found; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString GoalID; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float FirstTierGoal; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float SecondTierGoal; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float ThirdTierGoal; FSD_API FCommunityGoalTierResponse(); };