#pragma once #include "CoreMinimal.h" #include "CommunityGoalTierDataRequest.generated.h" USTRUCT(BlueprintType) struct FCommunityGoalTierDataRequest { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString GoalID; FSD_API FCommunityGoalTierDataRequest(); };