#pragma once #include "CoreMinimal.h" #include "CommunityGoalStateData.generated.h" USTRUCT(BlueprintType) struct FCommunityGoalStateData { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool isGoal; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool isRecruitment; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float TimeLeftSeconds; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 CurrentGoalPeriodID; FSD_API FCommunityGoalStateData(); };