#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "CommunityGoalCategory.generated.h" UCLASS(Blueprintable) class UCommunityGoalCategory : public UDataAsset { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Title; public: UCommunityGoalCategory(); };