#pragma once #include "CoreMinimal.h" #include "CommunityFactionResponse.generated.h" USTRUCT(BlueprintType) struct FCommunityFactionResponse { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Goals; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Values; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Members; FSD_API FCommunityFactionResponse(); };