#pragma once #include "CoreMinimal.h" #include "Rendering/RenderingCommon.h" #include "ColorVisionDeficiencySettings.generated.h" USTRUCT(BlueprintType) struct FColorVisionDeficiencySettings { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EColorVisionDeficiency Type; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Severity; FSD_API FColorVisionDeficiencySettings(); };