#pragma once #include "CoreMinimal.h" #include "CoilMaterial.generated.h" class UMaterialInstanceDynamic; USTRUCT(BlueprintType) struct FCoilMaterial { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UMaterialInstanceDynamic* Material; FSD_API FCoilMaterial(); };