#pragma once #include "CoreMinimal.h" #include "CloudLoadRequest.generated.h" USTRUCT(BlueprintType) struct FCloudLoadRequest { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString SteamTicket; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString PSTicket; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString Branch; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Offset; FSD_API FCloudLoadRequest(); };