#pragma once #include "CoreMinimal.h" #include "CloudLoadEntry.h" #include "CloudLoadAllResponse.generated.h" USTRUCT(BlueprintType) struct FCloudLoadAllResponse { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray savegames; FSD_API FCloudLoadAllResponse(); };