#pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "ClaimableRewardView.h" #include "ClaimableRewardViewWidget.generated.h" UCLASS(Blueprintable, EditInlineNew) class UClaimableRewardViewWidget : public UUserWidget { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FClaimableRewardView Data; public: UClaimableRewardViewWidget(); protected: UFUNCTION(BlueprintCallable, BlueprintImplementableEvent) void ReceiveEndFlow(); UFUNCTION(BlueprintCallable, BlueprintImplementableEvent) void ReceiveDataChanged(); UFUNCTION(BlueprintCallable, BlueprintImplementableEvent) void ReceiveBeginFlow(); public: UFUNCTION(BlueprintCallable) void EndRewardFlow(); UFUNCTION(BlueprintCallable) void BeginRewardFlow(FClaimableRewardView InViewData); };