#pragma once #include "CoreMinimal.h" #include "CharacterViewInfo.h" #include "CharacterViewScene.generated.h" USTRUCT(BlueprintType) struct FCharacterViewScene { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Characters; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool MissionSuccess; FSD_API FCharacterViewScene(); };