#pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "CharacterSightSensorBase.generated.h" UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UCharacterSightSensorBase : public UActorComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bEnabled; public: UCharacterSightSensorBase(); };