#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "CharacterShouts.h" #include "CharacterShoutsData.generated.h" UCLASS(Blueprintable) class UCharacterShoutsData : public UDataAsset { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FCharacterShouts Shouts; UCharacterShoutsData(); };