#pragma once #include "CoreMinimal.h" #include "PerkEquipEntry.h" #include "CharacterPerksSave.generated.h" USTRUCT(BlueprintType) struct FCharacterPerksSave { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray CharacterPerks; public: FSD_API FCharacterPerksSave(); };