#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "ChallengeSaveInfo.generated.h" USTRUCT(BlueprintType) struct FChallengeSaveInfo { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray StatIndices; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGuid ChallengeGuid; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 CurrentWins; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 NumberOfWins; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 XPCompleteGain; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 TokenGain; FSD_API FChallengeSaveInfo(); };