#pragma once #include "CoreMinimal.h" #include "Mutator.h" #include "Templates/SubclassOf.h" #include "CaveItemsMutator.generated.h" class UDebrisItemComponent; UCLASS(Blueprintable, EditInlineNew) class UCaveItemsMutator : public UMutator { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf Item; UCaveItemsMutator(); };