#pragma once #include "CoreMinimal.h" #include "CaveInfluence.h" #include "CaveInfluenceSet.generated.h" USTRUCT(BlueprintType) struct FCaveInfluenceSet { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray CaveInfluences; FSD_API FCaveInfluenceSet(); };