#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "Engine/DataAsset.h" #include "SaveGameIDInterface.h" #include "CategoryID.generated.h" UCLASS(Blueprintable) class FSD_API UCategoryID : public UDataAsset, public ISaveGameIDInterface { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGuid SavegameID; public: UCategoryID(); // Fix for true pure virtual functions not being implemented };