#pragma once #include "CoreMinimal.h" #include "DamageBonusBase.h" #include "CarryElementalStatus.generated.h" class UDamageClass; UCLASS(Blueprintable, EditInlineNew) class UCarryElementalStatus : public UDamageBonusBase { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float CarryBonusAmount; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UDamageClass* CarriedClass; public: UCarryElementalStatus(); };