#pragma once #include "CoreMinimal.h" #include "EnemyAnimInstance.h" #include "CaretakerEyeAnimInstance.generated.h" UCLASS(Blueprintable, NonTransient) class UCaretakerEyeAnimInstance : public UEnemyAnimInstance { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool IsOpen; public: UCaretakerEyeAnimInstance(); };