#pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "CampaignNotification.generated.h" class UCampaign; class UCampaignMission; UCLASS(Blueprintable) class UCampaignNotification : public UObject { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UCampaign* Campaign; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UCampaignMission* mission; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) int32 Progress; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool bIsCampaignCompleted; UCampaignNotification(); };