#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "CSGRaycastHitInfo.generated.h" USTRUCT(BlueprintType) struct FCSGRaycastHitInfo { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector Position; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector Normal; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Material; FSD_API FCSGRaycastHitInfo(); };