#pragma once #include "CoreMinimal.h" #include "BakeSettings.h" #include "MatrixWithExactSync.h" #include "Templates/SubclassOf.h" #include "CSGBuildOperationData.generated.h" class ACSGBuilder; USTRUCT(BlueprintType) struct FCSGBuildOperationData { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 OperationNumber; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf CSGModel; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FBakeSettings CarverSettings; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FMatrixWithExactSync Transform; FSD_API FCSGBuildOperationData(); };