#pragma once #include "CoreMinimal.h" #include "AfflictionEffect.h" #include "EFrozenBitsSize.h" #include "BurningAfflictionEffect.generated.h" UCLASS(Abstract, Blueprintable) class UBurningAfflictionEffect : public UAfflictionEffect { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EFrozenBitsSize FireParticleSize; public: UBurningAfflictionEffect(); };