#pragma once #include "CoreMinimal.h" #include "GenerationItem.h" #include "BoxGenerationItem.generated.h" class UBoxGenerationComponent; UCLASS(Blueprintable) class ABoxGenerationItem : public AGenerationItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) UBoxGenerationComponent* BoxComponent; ABoxGenerationItem(); };