#pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "Templates/SubclassOf.h" #include "BossFightInterface.generated.h" class AActor; class UBossFightWidget; UINTERFACE(Blueprintable) class UBossFightInterface : public UInterface { GENERATED_BODY() }; class IBossFightInterface : public IInterface { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, BlueprintNativeEvent) bool IsStillValid(); UFUNCTION(BlueprintCallable, BlueprintNativeEvent) TSubclassOf GetWidgetClass(); UFUNCTION(BlueprintCallable, BlueprintNativeEvent) AActor* GetBossActor(); };