#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "BoscoLightSetting.generated.h" USTRUCT(BlueprintType) struct FBoscoLightSetting { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FColor Color; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Intensity; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Radius; FSD_API FBoscoLightSetting(); };