#pragma once #include "CoreMinimal.h" #include "ItemUpgrade.h" #include "BonusDamageUpgrade.generated.h" class UDamageBonusBase; UCLASS(Blueprintable, EditInlineNew, MinimalAPI) class UBonusDamageUpgrade : public UItemUpgrade { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UDamageBonusBase* DamageBonus; public: UBonusDamageUpgrade(); };