#pragma once #include "CoreMinimal.h" #include "DamageCondition.h" #include "EBoltActionWeaponConditions.h" #include "BoltActionWeaponDamageCondition.generated.h" UCLASS(Blueprintable, EditInlineNew) class UBoltActionWeaponDamageCondition : public UDamageCondition { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EBoltActionWeaponConditions WeaponCondition; public: UBoltActionWeaponDamageCondition(); };