#pragma once #include "CoreMinimal.h" #include "EFriendOnlineStatusEnum.h" #include "BlueprintFriend.generated.h" USTRUCT(BlueprintType) struct FBlueprintFriend { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString DisplayName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString RealName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EFriendOnlineStatusEnum OnlineStatus; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString UniqueNetId; FSD_API FBlueprintFriend(); };