#pragma once #include "CoreMinimal.h" #include "SchematicItem.h" #include "BlankSchematicItem.generated.h" class UTexture2D; UCLASS(Blueprintable, EditInlineNew) class UBlankSchematicItem : public USchematicItem { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Title; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Description; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UTexture2D* Icon; public: UBlankSchematicItem(); };