#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "AmmoDrivenWeaponAnimInstance.h" #include "BeltDrivenAnimInstance.generated.h" UCLASS(Blueprintable, NonTransient) class UBeltDrivenAnimInstance : public UAmmoDrivenWeaponAnimInstance { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float BarrelSpinRate; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) float CurrentBarrelSpinRate; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FVector ExternalForce; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float ExternalForceScale; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName ExternalForceBoneName; public: UBeltDrivenAnimInstance(); };