#pragma once #include "CoreMinimal.h" #include "Components/SphereComponent.h" #include "BeastMasterUseSphere.generated.h" UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UBeastMasterUseSphere : public USphereComponent { GENERATED_BODY() public: UBeastMasterUseSphere(); };