#pragma once #include "CoreMinimal.h" #include "VanityItem.h" #include "BeardColorVanityItem.generated.h" class UMaterialInterface; UCLASS(Blueprintable, EditInlineNew) class UBeardColorVanityItem : public UVanityItem { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UMaterialInterface* HairColor; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UMaterialInterface* EyebrowColor; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UMaterialInterface* MoustacheColor; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UMaterialInterface* SideburnColor; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UMaterialInterface* BeardColor; public: UBeardColorVanityItem(); };