#pragma once #include "CoreMinimal.h" #include "BehaviorTree/BTTaskNode.h" #include "BTTask_TriggerAI.generated.h" UCLASS(Blueprintable) class UBTTask_TriggerAI : public UBTTaskNode { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName TriggerName; public: UBTTask_TriggerAI(); };