#pragma once #include "CoreMinimal.h" #include "BehaviorTree/Tasks/BTTask_BlackboardBase.h" #include "BTTask_MoveToSlot.generated.h" UCLASS(Blueprintable) class UBTTask_MoveToSlot : public UBTTask_BlackboardBase { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float AcceptableRadius; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float LookAheadTime; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float VerticalOffset; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float UpdateRate; public: UBTTask_MoveToSlot(); };