#pragma once #include "CoreMinimal.h" #include "BehaviorTree/BTTaskNode.h" #include "BTTask_MessageAI.generated.h" UCLASS(Blueprintable) class UBTTask_MessageAI : public UBTTaskNode { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName MessageName; public: UBTTask_MessageAI(); };