#pragma once #include "CoreMinimal.h" #include "BehaviorTree/Tasks/BTTask_BlackboardBase.h" #include "BTTask_FindPointNearCeiling.generated.h" UCLASS(Blueprintable) class UBTTask_FindPointNearCeiling : public UBTTask_BlackboardBase { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float CloseToCeilingBias; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float LookForCeilingLength; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float SearchRadius; public: UBTTask_FindPointNearCeiling(); };